Yep, just having a lie down thanks |
Odessa has two last requests: the first is that we take her earring to a man named Mathiu in the village of Seika, and secondly we should throw her body into the stream running along the base. We fulfil the latter (this isn't shown on screen) and head off to grant her remaining wish. Before she passed she also advised us to keep her death a secret, as the symbol of the revolution it would be a huge hit to morale if the world found out the truth. Unfortunately, rumours spread quickly and it's not long before I hear a few villagers chatting about Odessa's mysterious "disappearance".
Even in death she remains immeasurably modest and kind-hearted |
In order to sneak through the fortress it was decided that we would invent some false names. Gremio suggested he be Roi, Cleo went for Maria, and Viktor, as usual, stole the show with his fantastic pseudonym: Schtolteheim Reinbach III. When the game then offered me the chance to invent my own alter-ego, throwing up the options of Masamune, Piisuke... or Schtolteheim Reinbach IV, I officially fell in love with Suikoden, and naturally chose the final option.
One minute we're mourning the death of a character, the next we're chuckling at the hilarity of another |
Luck, or perhaps something else, was on our side as Ain Gide arrived and allowed us passage, telling his guards that the son of Teo would never be disguised as a beggar like that. As we pass on by, he calls after us "Sonny, take care of your father." suggesting that he knew who we were all along but has a shade more autonomy and wisdom than many of his imperial colleagues. I feel like we'll see him again.
We're lucky Ain Gide was in charge of this place |
Upon arrival we have a talk to the locals, including one man who tells us Mathiu lives up some stairs. We ascend to a large house-cum-school where a few students are discussing their 'Master Mathiu', a girl wants to marry him while a boy complains about the amount of homework he receives. We quickly realise that man outside who gave us directions was in fact Mathiu himself and head out for a chat with him.
He seems very miserable, calling Odessa foolish for getting involved with the liberation, refusing the earring, and requesting that we leave. Of course, we're a bit too persistent to give up that easily, following him to his house where he again tell us to bugger off. We head back out to the town to discuss amongst ourselves what a jerk this Mathiu is, when suddenly guards push past us on their way to the school.
We head back up the stairs to see the guards surrounding Mathiu's place, holding one of the children hostage as they demand Mathiu return to work for them. It turns out he was a war hero, a doctor in the imperial army in fact, and they need him back. He's not interested but when the guards start throwing around threats against the child, things begin to get a little darker. That's when we jump in.
There's a South Park reference here for fans |
So it turns out he's not such a bad guy, he just lost his way a little after a tough life. He decides that now is the time to turn that around and vows to help us. He still doesn't accept the earring however, preferring instead to give it us in the process of - big story beat coming up folks! - naming us the new leader of the Liberation Army! Woo yeah! Cheering, applause, good vibes, etc.
With that pretty huge deal out of the way, our plans for the army begin! Mathiu suggests we head out and find recruits, people who are fed up with the way the Empire is running things, victims of corruption, the dissatisfied masses basically. First, however, we need a HQ and not just any old HQ but a tough one! The sort of place that can withstand an attack from the army if it comes to it, something like a castle, perhaps. Luckily Mathiu knows just the place and our new quest to get our own damn castle begins with a trip to the village of Kaku nearby.
Look what I can do now! |
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