That explains the crystal ball and blue fire |
We reported to Commander Kraze who responded in typical jerk fashion that he'd been "sick of waiting" for us, but commended our heroes for being "not totally useless". He was accompanied by the amusing and portly Kanaan, a man whose exaggerated features wouldn't look out of place in the latest Professor Layton village. Kanaan then joined our party (although not in playable fashion) for our second quest; to head to the nearby town of Rockland and inquire about their overdue taxes. Here we get our first taste of the world map, which is... well it's a JRPG world map. It's exactly what you expect. A rather oversized avatar moving across a mass of fields and forests. It's worth noting though that random encounters, at least from what I experienced so far, appear very limited when exploring the world. I even ran around a little while just to test it out and could easily run around in circles for at least twenty seconds before a battle.
What? Don't you grow as tall as a sequoia whenever you leave a city or landmark? |
Our little team of fighters reach the mountain and head into its labyrinth of caverns. We open some chests, we fight some enemies, we indulge in a traditional JRPG dungeon until eventually we reach the traditional large boss room. In the centre of the room is, well, this:
Sorry, we must have taken a wrong turn somewhere! |
With the storytelling out of the way, I'd like to talk about how I'm finding the game so far. Put simply I'm enjoying it a lot, the ride has barely begun but I feel like Suikoden hasn't fallen into the classic trap of having an immensely slow, dialogue-heavy opening. They've set the scene, and continue to do so, but the narrative exposition is balanced very nicely with proper gameplay. There are plenty of games in this genre that would've barely granted you the autonomy to tilt the analog stick and walk across a room after this length of play, that doesn't make them any worse and indeed some of my favourite role-playing games begin at a snail's pace, but it's refreshing to see one that breaks the mould a little. To be able to say after such a short amount of playtime that I've already had the freedom to battle, shop, explore the world map, and encounter a couple of bosses is a pleasure.
The characters have already been nicely established too, they're all a little cliché - there's the tough guy who uses his fists in battle and always seems pissed off, the level-headed respectful girl, the demonstrably naive adoring fan of our hero - yet their personalities have already begun to come across through a minimal amount of dialogue. Now and then the party share a bit of banter and personalities clash, and so far it's made for some humorous little moments. This is the very early stages of course, but you can see where the game is heading and I look forward to seeing a little behind the visage of each of my party members. For now we're all excited, starting our new work and heading out on quests, but maybe when things get a little more serious (which I have a hunch they might) it'll be interesting to see how these people react. Will Ted, the boyish bow-user who seems over-the-moon just to be in the same room as the hero, suffer under the pressure of what's to come or will his loyalty hold firm? Will Gremio, our timid and prudent guardian maintain his promise to Teo that he'll protect us, or will his sensibilities get the better of him? I'm already excited to find out.
I had to include an image of Kanaan's face, for obvious reasons |
Pahn, my other character who has a rune, is able to use a completely badass super attack where he jumps up to an enemy and unleashes the sort of punch-kick combo that you might have seen Chris Redfield employ on a boulder or Ryu on a car. However, after he's unleashed his fisticuff fury, he becomes "Unbalanced" and unable to attack. The conclusion I logically draw is that, since the game chooses not to employ an MP system, they need to limit the use of special abilities and magic in some other way and so each of these super moves comes with a price to pay. As I continue to point out however, I really have barely begun the game and have a very small pool of knowledge from which to surmise such theories. I'll learn more as I go and I'm confident that Suikoden has a lot more to show me.
Seems a little bit of a mismatch, no? |
I've not spent much time on it yet but I'm having a good time with Suikoden, it's keeping my attention and I'm eager to push on. Indeed I want to get back to it so much that I'll have to end this here and go fight that big bug thing. Wish me luck and I'll see you in the next post!
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