Even scarier on the battle screen, isn't it? And where did those little guys come from! |
The party attempt to strategise amongst themselves, fearing that we have reached an impasse. Out of nowhere, Ted suggests he try something. At this point, we're given the option to encourage him or try and talk him out of it - I should mention briefly here that yes, this game features dialogue choices, however I've tried saying "No" a few times and it's just one of those situations where the game asks you again until you eventually choose the option they want, so no real game-changing moral dilemmas just yet I don't think. Thus, we tell Ted to do his thing, but I couldn't possibly have predicted what would happen next. Our little friend walks up to the giant ant queen, enters into battle and unleashes a damn black hole that wipes her off the face of the planet. Turns out he's got a few secrets, that Ted.
But! There's no time for him to explain any of them because we're instantly moving onwards. We soon track down the presumed bandit leaders, Varkas and Sydonia, a couple of fellows with impressive two-tone hairstyles. We fight them in a very uneventful and straightforward battle, and capture them. However, once we bring them back to Rockland, the plot begins to thicken. Sneaky governor Grady - head of that town that has a lot of money problems, don't forget - gives us a 10,000 bit (currency name) reward. Kanaan quickly nabs this of course, as you can see in the humorous image below. What's interesting however is that Varkas is astonished at the 'tax thief' accusations, suggesting that Grady is the true villain around here. Unfortunately we don't hang around any longer to find out, quickly heading back to Gregminster (our town and the capital of the Empire, don't think I mentioned its name before).
Who saw that coming? |
Anyway, enough about that, back to the story. So we head home and await Ted's return, but he's certainly taking his time. Our hero is just about to head out looking for him when there's a knock at the door and in falls Ted. He's quite severely injured, but we manage to get him into bed where he's able to briefly tell us what happened. He was taken to the palace where he met with Windy, the court magician. The pair apparently know each other from 300 years ago (!) and Ted is evidently fearful of Windy, whom he calls a witch. That black hole Ted summoned? It turns out it was from a rune he'd been keeping secret, but not just any rune, this is one of the 27 True Runes, which obviously sound rather important. More specifically, Ted is the holder of the 'Soul Eater' rune, which Windy has wanted for a very long time. Rather than handing it over, Ted used its powers to escape and that's how he wound up in such a state. His story over, our friend loses consciousness.
You might do a fine imitation of a certain Street Fighter, Pahn, but you're not a good liar! |
It turns out Viktor isn't an entirely noble good Samaritan, he actually only interfered to get out of paying the bill for his meal, which obviously only endears him to my heart. I originally really liked Pahn, he was a badass in and out of battles but he's already been forgotten and replaced with the witty Viktor. The previous of course spoils the fact that he does indeed join our party; after escaping the inn, he offers to smuggle us one step further - out of the city - in exchange for meeting 'someone'. Fair deal, I thought, and Viktor joined our entourage. His crafty plan to escape from the city is in fact rather simple, he bribes one of the guards to leave his post for a few moments; the craftiest part of all is revealed afterwards as he admits the bribe was in fact stolen from Gremio. We all enjoy a chuckle at these events - apart from the unfortunate Gremio, of course - and head south to fulfil our side of the deal!
What a loveable rogue |
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