Lepant promptly obliterates the two guards standing outside. No, no, he seriously obliterates them. Like, the guy hits them, and they disappear in a flash of light. Lepant is ripped! We follow him on his warpath into Kraze's house, until eventually he reaches a room with half a dozen guys and says maybe he could use our help. He then joins the party and we enter a little battle, in order to accommodate him, Yam Koo is sent packing (the guy's a bit useless unfortunately, maybe a haircut would give him a tactical advantage).
Still as charming as ever, Kraze |
Or so we thought! Because - big moment coming up yet again guys and gals - the creep grabs Eileen as his hostage in a classic "Don't come any closer or the girl gets it!" scenario, before revealing that an old friend would like to say hello. In walks... you got it, Pahn. Oh my! First Leknaat, then Kraze, now Pahn, it's a veritable reunion shindig. Kraze orders our former ally to capture us but Pahn is evidently in two minds. He reveals he has no regret for what he did, but his heart tells him otherwise.
Yeah, Cleo got dangerous |
I'm not sure how the average player would react in this situation and I wonder what the most popular option is. Here we have the slimiest piece of work in the game thus far, his introduction in the game was replete with negativity; he insulted us time and again, and is evidently motivated by nothing but personal gain and self-preservation. He was partly responsible for the death of Ted, is clearly involved in the suffering of countless innocents under the cold hand of the Empire, and just took a woman hostage with plans to do heaven knows what to her.
I spent a while on this screen |
However, as time went on and Kraze was revealed to be tantamount to a rapist, murderer, and thief, my decision became so much easier. We're trying to build a world better than that of the Empire, and needless execution has no part in that, but in this case I felt that justice had to be dealt. Maybe if Kraze had showed the slightest hint of remorse for his crimes, if he'd told us he wouldn't do it again or showed a hint of anything good he might've been spared. As it was, his only attempt at defence was a threat.
Pahn's triumphant return! He's still the master of insults |
I don't know what difference, if any, this will have on the rest of the game but it felt like an important decision and that's the hallmark of a good story. When I think that, in fact, Kraze has barely been on screen for more than a few minutes of my entire playthrough, and yet I deliberated over his fate with sincerity and genuine thought, I realised how less really can be more in terms of storytelling.
I've run out of relevant pictures for the text, so enjoy this glimpse at one of the incredibly cute flying squirrels I'm forced to slay every time I visit the world map |
Afterwards, we have another choice to make, believe it or not! This one's a little easier though. Pahn wants to join the New Liberation Army. He accepts that he can't be forgiven for his actions, but he wants a second chance and this is just the sort of decision I needed after the last one. From a man who didn't show a single hint of remorse to our old friend who longs for an opportunity for redemption. The choice was easily made.
This screen, I didn't have to spend long on |
That's why I can even understand Pahn as he says he feels no regret. Why should he? His actions were done with the purest intent. He was looking after his friends and serving the Empire he'd been taught to serve his whole life. We were all imperials once too who trusted the likes of Windy, and in a similar situation I could have imagined any one of us doing exactly what Pahn did. He made a call that he thought was for the best based on his knowledge and his allegiance, he could never have known what it would lead to.
It would be silly to feel regret for an action performed in such good faith, but by pledging his strength to the Liberation Army and asking for a new chance, we see that Pahn evidently feels sadness at the events that came to pass, and that's all we can ask for. He's a good guy and I'm grateful to have his mighty fists on the side of the army. The gratitude he showed when I accepted him only reinforced how much I feel he deserves this chance.
Looks like it, huh? So will you join us and do that thing where you obliterate enemies in a single blow? |
Fortunately, his bride has a little more in her dome. She says she was ready for problems the moment she married him, and this isn't going to be the thing that pulls them apart. She's coming with him to the army, and they say they'll meet us at The Castle soon. We decide to head on back there ourselves and see what mission Mathiu has in store for us next.
What am I doing here?! What are you doing here!? |
Varkas asks about Odessa, resulting in Mathiu hurriedly interfering in the conversation with the line "She's busy on a mission up north". It's clear that Odessa's death does have to be kept secret, there's no telling how some people would react if they found out. Anyway, in order to celebrate the arrival of so many new friends, we throw a banquet!
Sorry Pahn and Eileen, this is the only table we have and it's not quite long enough |
After such an interruption, Pahn and Gremio are back to their classic arguing ways, debating who should stand guard over Akami's room. We let them get on with it and drift off to sleep, waking in the morning and chatting to Mathiu to build a party. This time Gremio is the only must-have! So I'm free to select four other characters and oh my I have some options. We now have two pages of characters to choose from, with Juppo, Krin, Varkas, Sydonia, Lepant, and Eileen all added to the roster.
Oh yeah!? Well we've got Krin! |
We go downstairs and notice Rock has already built his vault, which naturally turns out to be an item bank! Very useful indeed. I can explore every character's inventory from here, removing their items at will and organising the items my party needs which is a vital feature. I wondered how they'd attempt to manage the inventory system which so many characters and this bank is a clever method.
So glad I recruited you, Rock |
Eventually, we head outside to see a man lying on the dock. On closer inspection, he appears a little elfish...
Either an elf or the owner of an "Ear Attack Rune" |
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