Let's do this |
You may remember of course that I (Akami, rather) am general of this army, and perhaps I should have realised that, as a general, I was essentially in charge of military movements. Of course, I knew that I was head of the army but could not have expected the gameplay ramifications of such a role. It turns out, I'm actually in charge of military movements. Quite literally, no sooner has the title screen introducing the battle has faded away when suddenly we're treated to a view of the two armies preparing to engage.
Conceit! |
Kwanda exchanges insults and manly boasts with Kirkis and Mathiu at the outset before suddenly the fate of almost six thousand warriors is placed into my hands. I'm going to give you a little summary now of every option I had available, I'm sorry if that's dull and you'd prefer not to know, but I feel it's vital to convey just how this battle sequence actually plays out and personally I find it very interesting.
Mathiu remains calm even in the face of this awesome new part of the game |
Moving onto "Magic", we have Luc under the banner "Children of the Runes" and Kiki representing "Magicians", each of them have a particular attack strength and naturally it appears that as I recruit more people, each of their teams will fill-up. "Bow" fall naturally on Cleo and Camille below the heading "Soldier Beauties", Kirkis as one of the "Forest Protectors" and Kumomi my first "Kobold". "Charge" is where I have the largest variety of options for now, and my strongest attack with the trio of Akami, Gremio, and Pahn, the "Commander's Team". We're also got the "Lepant Family" of Eileen and her husband, and I won't list them all but basically everyone else (Tai Ho, Viktor, Valeria, etc).
Here's an example of a Charge team, the Black Golds, made up of Maas and Meese with an attack power of 11, simple enough? Good. |
I'm a bit of an indecisive strategy fan and took my time over the opening gambit. Akami's charge group is the strongest offensive option at my disposal, but I wondered if I should save that particular ace up my sleeve. In a conflict like this, the classical opening play is a volley of arrows and I considered ordering the Soldier Beauties to rain down fire on my enemies, and I equally wondered if my Thieves might be able to find out some valuable tactical info for me.
Do please note the little halo-wearing souls floating away there |
Success! Well, more or less. The enemy forces are reduced by a staggering four thousand men, whilst we suffer the still substantial loss of around two thousand. Onto round two for which I call on my finest archery team of Camille and Cleo. The enemy was preparing a magic attack but we catch them off guard and unleash a torrent of arrows. Kwanda's army loses another two thousand men and I chuckle as our numbers remain unscathed. Genuine success that time. The fact that we did such damage without taking a hit makes me believe in a roshambo system behind the battles, or perhaps I just got a lucky hit.
Here's an example of a bow attack |
Victory! The enemy were far too busy preparing their bows to expect such a direct attack, we take a loss of around one thousand brave souls but wipe the battlefield clean of Kwanda Rosman's forces. Our army has unfortunately been reduced to just under two thousand, but considering the numbers each side started with, this has to go down as a triumph. The elves are very nearly avenged, but now it's time for Kwanda. Unfortunately for us, Mr. Rosman has one last trick up his sleeve.
Oh bugger, how could we forget about his evil doom mirror that incinerates entire forests? |
Regardless of the name, the combined forces of wind and fire have been unleashed and Kwanda is helpless. A party of Akami, Gremio, Viktor, Valeria, Kirkis, and Kuromimi head inside the castle to take his head.
Viktor, I'd follow you into the bowels of hell |
First, I have to comment on what I've recounted here in this post. This battle sequence was very unexpected and I really enjoyed the surprise. I look forward to future battles and can only begin to imagine the scale increasing as my army grows. Sure, it's not the most in-depth strategy sim of them all, but I've only played one clash and each decision felt important. And that's something I've felt throughout my time with Suikoden, choices you make have weight to them, and there are an awful lot of choices in this game!
Choices galore |
I love choices in games and that doesn't just refer to life or death, Mass Effect-style morality issues. No, I mean choices in general. Character selections, inventory management, variety of attacks, dialogue options, etc. Suikoden is full to the brim with choices like these and I think that's a big part of what keeps it fresh. The fact that every time so far I've left the castle I've taken a whole new group of characters with me is something I can't commend enough. Indeed, the thought of returning to a standard JRPG with only six or seven party members seems somewhat bizarre to me for now.
Old friend... |
Thus, so far I'm loving Suikoden and remain eager to pursue its adventure. I already enormously enjoy the JRPG genre, warts and all but here I feel a lot of intelligent design has been employed to clear up a few of those blemishes. The story and world are top-notch, there's plenty of humour, drama, and even romance to keep us moving, and I'm yet to find a genuine complaint I can throw Suikoden's way. All of these compliments, and I haven't even mentioned The Stone Tablet of Promise! In brief, the game is a quality product and I hope I continue to be just as impressed as I play on.
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