Enemies in the castle are pretty tough but fortunately a girl just near the entrance to the castle offers a free inn service that I take repeated advantage of. The party levels up to around 27, and that leads me onto a slight side discussion of the levelling system that I've been meaning to mention for some time. The levelling in this game is done very, very well and fits perfectly with the rest of the game's apparent philosophy to streamline some of the more traditionally grey areas of the genre.
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The connotations of such a question do not warrant discussion |
Of course, it's a simple system that you see used in all sorts of games these days but for a JRPG of that era, I'm surprised at the inclusion of the feature. The developers seem a decent way ahead of their time. The levelling system is also very simple to follow, you always need 1000 exp to get to the next level, and the game basically seems to rule out grinding by forcing your party to be at the level it decides throughout. For instance, once my guys had reached level 27 in this area, they were earning about 10 or 15 exp per battle, making it more or less impossible to go any further. This is something I've witnessed throughout the game; you'll reach a new area, boost up a few levels, and then reach the cut-off point and have to finish the zone at the level the game wants.
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Voilà, the level system in all its glory, I like it. And Viktor, I like him too. |
Back to the action. Eventually, we work our way up to the throne room of the castle where a dragon of all things is waiting to greet us. Fortunately, this turns out to be another of those boss fights that isn't too much of a boss fight. Maybe this'll change later in the game but so far I'm seeing a pattern of battles a little like this. My lack of runes and magic attacks sort of restricts most battles to a repetition of physical attacks and medicines from time to time. The lack of versatility in combat for now seems to consequentially lead to enemies who aren't incredibly tough, if you see what I mean. I'm confident this will change later in the game as I discover more magic and have more options at my disposal, hopefully I'll be proven right.
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His bark is a lot worse than his fire-breath |
I can choose from Attack, Defend, or Desperate Attack. That's as deep as it goes and I won't go in-depth on the choices I made since it's not quite as tactical as the large fights. Essentially I went for the strategy of "Don't stop attacking" and it all worked out all right. Kwanda falls, I think it might be all over, he's clearly beaten, but maybe the end of this story has one last surprise for us.
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Round 1! Fight! |
He collapses. We awaken him moments later and appear to have risen a completely different man. He seems surprised to see us all there, and invites Kirkis and Kuromimi to take their vengeance on him for it's all he deserves. Suddenly we begin to wonder if he hasn't been under a spell. He asks Akami to take his head, a soldier's death his last request. I'm given the choice to kill him, or express my thoughts that something might be wrong.
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Am I a blood-hungry loon or a rational mind? |
We voice our opinion, and others agree. Kwanda seems strange. He explains the rune was given to him by Windy, granting him power over monsters, but that it also sucked away at his willpower. He is suddenly alarmed at the thought of Windy being untrustworthy and worries for the safety of the Emperor Barbarosa. He is clearly a loyal servant to the crown.
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Pretty much, how 'bout it? |
He finally agrees to join our cause, pledging his eternal allegiance to the Emperor, but not the man who currently wears his skin. We then head triumphantly back outside where Mathiu congratulates our success and some Kobolds (Kumomimi's mother and brother, in fact) arrive, revealing the spell over their people is broken. Happy days all around. Kuromimi, Valeria, Kirkis, Sylvina, and Stallion all offer their allegiance to the army. Back to The Castle we go!
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Check out Akami's sweet pot collection |
Mathiu arrives, introducing himself as Odessa's brother and lead strategist of the new army. We assume he's about to lie and cover up his sister's death once more, but apparently not as he reveals the truth. Flik is immediately distraught and reacts with anger, asking how on Earth we can all follow a leader like Akami, who could never replace Odessa. Humphrey and Sanchez leap to our defence, saying we've done a pretty good job so far, but Flik reacts in exactly the sort of petulant child manner you might imagine, storming out in a "You guys are stupid!" way.
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Woah woah woah! Woah! Is there any need for such language?... Dick. |
Viktor wants to go and have a talk to Flik, and Mathiu suggests it's not a bad idea at all; if we can convince him to join us and bring the rest of his army with him then we'll have a mighty fine force at our command. So it's decided, off to Kaku we shall go, but first it's time to do a little more exploring of the castle and take a look at the new changes.
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Do you really need to ask , game? |
After a long soak, we move on. The party is formed of Akami, Viktor, Stallion, Cleo, Juppo, and Kwanda and equipment is sorted out. Last time I feel I was using a very melee heavy party, so I'd like to give this more balanced team a go. My three tough guys of Akami, Vik and Kwanda up-front while the others cast spells and fight long-range from the rear.
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Oh yeah... |
Anyway, off to Kaku we teleport. Luckily for us we stumble on a girl named Meg who is in fact the niece of Juppo! His presence in the party triggers a scene with her and she gets recruited! That was very cool and does indeed confirm my suspicion that certain recruits will become available depending on my party make-up. We also meet a fellow named Sergei in a bar who says he's invented an elevator that he'd be happy to show us. Guess the castle's getting a life. Just have to say I love this system of developing the castle like that, recruiting people to have your own shops and new features there, it's a really addictive sort of mini-game feature and I can only imagine how The Castle might end up.
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Again, do you really need to ask? |
Flik has calmed down a little, he doesn't have the politeness to apologise or anything, but he says he had his own responsibility for Odessa's death and can't blame us. He won't accept us as the leader just yet, but he'd like to join forces. I'm cool with that for a start, I know you'll bow to me eventually Flik *evil laugh*. Back to The Castle again! Oh boy we've got an elevator!
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One more, do you really need to- okay, no this time you do need to ask |
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