We even encounter a bit of a dwarven Dr. King who observes "We hate the elves and the elves hate us, it's always been like that but nobody even remembers why." We also learn that Kobolds are known to be lackeys to the Empire (or at least that's the way the prejudice swings) and that they have attacked the dwarves in the past, much to the victims' bewilderment.
'So-called "humans"'? I really don't know whether that's an insult or not. |
As is tradition, one I've finished scouring a new village, we head to the big house at the top, presumably containing the head of the town and the next story beat. Lo and behold, this is the home of the chief of the dwarves. He's surprised to see humans and elves arriving hand-in-hand, and even more surprised to hear a "proud elf asking a lowly dwarf for a favour".
Can we borrow your sweet hat? |
Okay. Great plan. Now at this point I feel Akami should be ready to smash some heads and stop taking everyone's crap but we do really need these dwarves on our side so let's go and steal from them. The vault is just north of the village, we head inside and go down, down, down some stairs. Eventually we reach a room with three levers. Uh-oh, puzzle! At least that's what I thought, but no, actually, I just pulled all of the levers in some random order which opened the way out. Maybe I got lucky, maybe that was the easiest puzzle in video games. We'll never know.
Super Secret Solution Guide: ... pull all the levers. |
Down and down we go once more, must be miles below ground by now. Another maze greets us, but it's simple enough to navigate. We then come to a genuine puzzle, albeit still a basic one. A large rune sits in the middle of the room, "fiddle dee diddle dee piddle dee doo" carved upon it. Not quite the Oscar Wilde level of poetry one might hope for when examining an ancient stone monolith miles below ground in a treasure-filled vault, but again, these are dwarves.
Just to prove I wasn't making that up |
A huge monster takes us by surprise, it's name: Gigantes. It has the appearance of two bodies sewn together, one-half a Zeus-type of character, the other half a purple, demonic creation. From time to time Gigantes will flip upside down allowing the demon to unleash fire-based attacks, otherwise Zeus will hit us with the physical. Now, I admit I was terrified at the beginning of the fight and this enemy certainly is an imposing presence. But he's really not that tough. My level 25 party, and recent investment in a ton of dwarven armour for everyone results in a very manageable battle.
Tough look, tough name, but he's a pussycat really |
Eventually we make our triumphant return to the chief, who maintains his end of the bargain and believes our story. He says the Burning Mirror is indeed dangerous, but can be easily destroyed with another dwarven weapon: the Firewind Cannon. Nice guy that he is, the chief commissions the building of such a cannon immediately. We decide to start back for the elven village to report the news, this time they must believe us!
Someone forgot to use sun cream |
Kirkis is devastated, he produces a ring from his pocket and reveals he had planned to marry Sylvina. He tosses the ring to the ground in frustration, realising all of his efforts have been in vain. Gremio attempts to raise the spirits of our new friend, handing him back his ring as a symbol of hope that must never be abandoned. Kirkis accepts and appreciates his gesture, but the mood remains melancholy.
Always the voice of reason, our Gremio, or is it naivety? |
Valeria attempts a bargain, offering herself as prisoner in exchange for our freedom. Despite our attempts to stop her, she believes it to be the only choice we have. Of course, these slimy guards have no intention of keeping their side of the deal, and no sooner have they taken Valeria away than they're ordering our death. Kuromimi joins the party and we fend off an initial wave, but will clearly struggle to survive against overwhelming odds. There are too many guards and it's been too long since we had a chance to rest.
Kuromimi is one tough mother |
Thanks to the additional manpower provided by the old Liberation Army, Mathiu reveals we have enough strength to challenge Kwanda Rosman's army and suggests we take the battle to him right away. He asks for the order to move out. What do I say? Hell yeah Mathiu! The Battle of Pannu Yakuta Castle is about to begin!
What kind of yellow-belly would ever choose the second option!? Screw strategy, forget rest, let's fight! |
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