We progress down, down, down through the prison, collecting an Opal along the way (we'll give that to the girl who wanted one as soon as I remember her name and location). In the dungeons themselves we are forced to fight our way through hordes of guards to unlock some cells and obtain some treasure. One of the items we obtain is called 'Sound Setting 0' and I really do wonder what on Earth that is.
Quite quickly, we find Liukan in his cell. He recognises us as the troublemakers who visited him earlier and joins up with us as we attempt to bust him out of here. Advance warning: Things are about to take a horrible turn for the worse. I felt like this little trip to the prison had gone a little too smoothly; we'd made our way in without any problems, quickly located our target, and were more or less strolling out the front door without a worry when suddenly Milich appears. He'd been waiting for us near the exit.
Viktor wants to fight him right away, an idea I would certainly support, especially since he doesn't even have a dragon alongside him this time. However, Milich refuses the idea of a battle, revealing instead a little present he's prepared for us: a bottle of Spores of Agony. The vicious, man-eating spores are quickly released from their glass prison as he smashes the bottle on the floor and makes for the exit, locking us in on the way. Oh dear.
Alright, quit your moaning and groaning you old fool, it's time to go |
Without a moment's hesitation, Gremio pulls the lever and tells us to go. The party runs through the door, expecting him to follow as they've forgotten the door can only be closed from that room. He closes the door behind us. Akami screams at him to open the door, telling him it's an order, that there must be another way. The camera pans away from the room and I quickly realise that will be the last time we see Gremio on-screen.
What the... why are you carrying them around!? |
I have to say, as far as deaths in video games go, particularly at the era of Suikoden's release, this is an impressive scene. The way the camera panned up, giving the player the same experience as those characters, helplessly blocked behind the door, unable to see their old friend and appreciate him one last time, only to hear his final words and ultimately his cruel demise, it was very well done.
That's the last time you'll see Gremio on this blog, folks, savour it |
He was a servant, a friend, a loyal guardian. He looked after Akami and the others, he always appreciated honesty and abhorred betrayal, he was the embodiment of good values. All we can say is that at least he went out in a way he would have wanted: looking out for his friends, and putting the safety of others, particularly Akami, far ahead of his own.
A cruel loss |
Later on, we wake up at home, with friends waiting outside our room to offer their thoughts and condolences. Viktor offers to command the battle for us, Camille says we have to savour our life now after such a sacrifice, Pahn can barely speak, Flik begins to understand why we're in charge, and Cleo ponders that naturally death and war go hand-in-hand, but this death is so much harder to take. The game tellingly lacks any music in this brief section.
As a pissed off guy looking for vengeance, I must wholeheartedly agree with you Mathiu |
Our new recruits present with a few more options in battle. The 'Merchants' team has the ability to persuade enemy soldiers to turn against their own forces, and a few more attack teams have formed. It's not all gains though, as the loss of Gremio results in the 'Commander's Team' losing a lot of firepower.
New abilities! |
The battle is going quite well so far, huh? Well, it continues in the same fashion! The 'Strategists' (now featuring Apple) boost my power and in goes the 'Commander's Team' sans Gremio. Amusingly, the odds are more than a little uneven at this point; the enemy has 279 men which is represented by one guy on the battle screen whilst we have over 6k. A final charge finishes them off and our huge victory is assured. Part one of our Gremio revenge has gone smoothly, now to finish the job.
Damn right |
As with Kwanda, we arrive out on the balcony, finally cornering Milich who has nowhere left to run. Suddenly, as with Kwanda again, he complains of pain from his wrist. He claims he has been given a rune by Windy and suddenly doesn't know why we're here or what's going on. My immediate reaction is one of huge disappointment, along with a little distrust. I was so eager to make someone pay for the death of Gremio that I was well and truly ready to finish Milich off but this changes things. However, Kwanda's arm glowed and he even asked us to kill him himself at one point. Milich's supposed pain and confusion were far less convincing.
Much of the party is blinded by anger at this point, it's touching to see how deeply the loss of Gremio has affected us all |
Perhaps he could be tricking us, I'd feel terrible if I save his life only to discover he truly did voluntarily slaughter Gremio, but Milich wasn't there to see Kwanda suffering from his rune. How would he have known to copy such an act? I begin to realise it is indeed likely that he has endured the same fate as the general who now fights alongside us, and the benefit of the doubt has to be applied. Cleo and Viktor are confused by my choice, but for once Flik defends our reasoning and says the leader must not be questioned.
Both are true, but we'll take the vengeance out on Windy |
In bursts Stallion, of all people, screaming that an army is arriving and we're needed at The Castle. Back at the HQ, we go to see Mathiu who is meeting with a young boy named Kasumi, a ninja from the village of Rokkaku. Rokkaku has fallen... to Teo's forces. I should've thought of it before, I know, but it's only now that I begin to wonder about our own father being under the same spell as Kwanda and Milich.
Uh-oh |
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