Oh yeah! |
Anyway, back to the map action. Once I'd realised I was basically lost, I decided that this was a fine time to teleport back to the castle and revisit previous locations in the hopes of, if not finding a hint, at least recruiting a few more people. Thank the heavens for the Blinking Mirror and Kiki's teleportation, seriously, otherwise this part of the game would be a nightmare. It makes you wonder in fact if anyone has ever tried doing it without recruiting Kiki or collecting the Blinking Mirror; that must be a ghastly experience.
Still a lot of spaces to fill |
At Mathiu's old place a girl named Apple (now we know where Martin and Paltrow got the idea from) is sad that we took Mathiu away and wants to ask him herself why he went, thus she joins up. The other kids there miss their teacher too, it's quite a sad moment but I'll look after him for them and I'm sure he'll return in one piece before long.
Got me a black market dealer |
We then warp our way to Kouan, the Great Forest Village, and the Village of the Dwarves, all to no avail. Not a single recruit can be found in a single one of those places, and I begin to worry about my course of action after I finish my visits since it doesn't look like I'm getting too much help so far.
Suddenly, a Suikoden miracle; I arrive at the Burnt Village of the Elves, probably the last place I expected to find someone, but a young man is stood near the remains of the giant tree. My heart doesn't leap immediately, I assume he's just another recruit, but soon I'll see how special he is. His name is Templeton and he's a mapmaker. Oh my days. A mapmaker. Does this mean what I think it does? When he offers to make us maps and then even hands us one, my suspicions are joyously confirmed.
Templeton, you are my favourite video game character |
Changes are indeed abound at our headquarters, we now have our own inn, item shop, and armour shop! Fantastic. Marie at the inn lets us know she's looking for a chef so we make the quick journey back to Seika to pick up Antonio. We even have our own little dice game run by a fellow named Gaspar I recruited last time. I played with him and won quite a bit of money since he runs a "Double or nothing" system and I went on a nice run. We chat to Onil, the wise woman, who wonderfully seems to give us a hint for our next step; she tells us that the pharmacist Liukan lives upriver from Rikon!
Well thanks! |
Right, back to Antei where I purchase some "Toe Shoes" and wonder if they might be enough to dance with the girl in the inn. They are indeed, and we're treated to a great scene of Akami and Mina sharing a boogie; the latter spinning gracefully like a ballerina whilst the former simply turns slowly in a circle. After that's over, she joins us and another dancer takes her place. Amusingly, one of the guys watching her had previously said "Mina's dancing is the town's treasure!" and now he says "This girl's dancing, too, is the town's treasure, sort of." I love it.
Akami can boogie with the best of 'em... almost |
We follow the river towards the dot and eventually spot a house; it has to Liukan's place, but there's a problem. A vortex of water is blocking the way, and we can't sail through it. I recall that there was a fellow who liked boats I met recently, and in fact came to consult this very blog to recall his name and location (it's not cheating if I use a guide I wrote myself). His name is Gen and he resides in Teien.
Swirling whirlpool of doom... we can take it! |
I was right! Gen says he can help us, but not alone, he joins the party and asks that we go chat to Kamandol, the alchemist who was locked away next door. I'm an immediate fan of Gen, I must confess; he's got a real sense of humour and doesn't like his time being wasted, calling out threats and names to Kamandol when he refuses to open his door. The alchemist finally appears, wearing a monocle worthy of applause, and eventually invites us inside to show us his plan for overcoming the rapids.
Most pointless choice so far |
Upon arrival, we're tired from lugging that thing all the way, and Kamandol and Gen need some time to fit it to the boat, so the rest of us head to bed at the inn. In the middle of the night we're treated to a touching scene in which Gremio stands aside a sleeping Akami and speaks of how much we've grown, how he has looked after us for so long that he thinks of himself as a father or brother figure, and that now perhaps we don't need his protection any more. Have to say, I'm getting more and more perturbed by all this Gremio time lately. I'd hate to lose the guy; he's not my first-choice fighter, or even one of my favourite characters, but he's a lovely fellow.
Not a good sign, not a good sign, not a good sign |
The evil general is here to deliver Liukan to his Soniere prison, preventing us from obtaining our precious antidote. I'm sensing a needless trek around a dungeon coming up when technically, Milich is standing right here, admittedly he has a dragon but there's six of us and it wouldn't be the first we'd brought down. We could at least try and take the evil swine but no, we all stand there and watch as he leisurely grabs Liukan and flies away. That's video games for you. Amusingly, Flik then has the gall to go and say "How humiliating! He was snatched from right in front of us!" Yeah, cause you did nothing Flik.
Bye! We'll just sit here and watch you kidnap this old man and fly aw- oh wait! Oh dear he's already gone. |
Right, just to add fuel to my fire of rage, Kwanda had the blinking mirror and I've removed him from the party so now I have to trek all the way back home instead of fast travelling. On the way back we encounter a huntress named Quincy who says she'll join us when we have 34 more recruits. You might be waiting a little while for that awfully specific request to be fulfilled, my dear.
Sausage-fest in the upgraded baths, oh yeaaaaah! |
I must say I love that aspect of the game. I've mentioned it before I know but it's really worth repeating to drive home how cool it is that the castle gradually develops as you build your army and time passes by. I love getting back after a mission or gaining a few new soldiers to see what's changed.
We also have this nice roof for picnics and other activities |
I fancied taking Luc along since I love how magically powerful he is, but he's cursed with a short-range weapon and I can't risk placing such a fragile fellow in my front row. Thus, he's only capable of magic attacks and presents a limited option in battle. Speaking of magic, there's one criticism I could throw at the game actually, for now I still don't really understand how it all works. I have plenty of runes and rune pieces, some of which I can equip and then use, others I can equip that do nothing, and others still that I can't seem to equip at all. I've even recruited characters who arrive with their own runes but no spells of any kind. I ask if I have to mix them around, if it's related to stats, if certain characters can only use certain runes, etc. but the game provides no answer. I hope it's something I'll be able to figure out because I feel like I'm missing out on a large part of combat.
Then this happened... |
She lets us know that Tesla is here in the town disguising himself under the name Albert. We find him and Viktor amusingly encourages him to try and keep up his cover story by asking questions like "What's your surname, Albert?" "What's your mother's name?" etc. Our buddy Vik then eventually yells out "Hey Tesla" and 'Albert' falls right into the trap, replying and revealing his true identity (as if we didn't know it already). It's been a while since a good Viktor scene and I enjoyed that one.
Well sorry but there's a big old war going on, buddy |
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