Showing posts with label Edmund McMillen. Show all posts
Showing posts with label Edmund McMillen. Show all posts

Tuesday, 29 January 2013

Review: The Binding of Isaac

Biblical influence, faecal matter.



Yep, tiny crying boy versus monstrous, skeletal spider thing; sums up the game really

There's an enemy in The Binding of Isaac; a little maggot that slithers along the ground slowly. With big, bright eyes and a cheery smile on its cute, little face, it whimsically wanders about in random directions, minding its own business and enjoying the scenery. Until it spots you. Then it gets angry. And that mouth you thought was cute? It's now wide open, revealing a set of dentata that wouldn't look out of place in a Lovecraft novel. The way it slowly slithered about? It's now charging right for you hell-for-leather. This little maggot? It is The Binding of Isaac. A game with a cute and fluffy exterior, hiding a viciousness that will rip you apart and eat the pieces. What else did you expect when your primary weapon is a child's tears?

Binding (which I'll refer to it as from now on, just a little time-saver) is a roguelike game. Now, considering the recent influx of this style of game, the term has become more widely-known, but not to the extent where I feel comfortable throwing it about with no explanation. Thus, for anyone unaware, a roguelike is an RPG usually displaying the following features: randomly-generated levels, permanent death, and turn-based movement/combat. Binding has two of the three, with the latter being abandoned in favour of a more action-heavy, real-time combat system. The genre also typically relies on the theme of discovery, along with intense difficulty that demands a high degree of concentration. Binding is no different. It will kick your ass time and time again.


I wish I had something to say about this scene... but I don't

The game tells the story of, unsurprisingly, a lad named Isaac. Taking obvious inspiration from the biblical tale of the same name, Isaac's mother receives a message from God instructing that she sacrifice her young son. She attempts to dutifully oblige, brandishing a scary-looking kitchen knife and making her way to Isaac's room. Luckily, the little scamp spots a trapdoor in the floor and makes good his escape. Unluckily, his "escape" leads him to a labyrinthine basement, full of unworldly terrors. This is undoubtedly the most unfortunate event to befall young Isaac, but not the first, as the game's loading screens show him being bullied and humiliated in all manner of ways. In a way, Binding is the ultimate unlikely hero story. Isaac is a punching bag; a puny, little runt with a mother that wants to kill him, peers that degrade him, and all manner of nasties out for his blood. Yet, despite everything that happens to him--and trust me, a lot of horrible things happen to him--he keeps going and maybe, somehow, he might just overcome the odds and get through this after all. It's up to you to guide him there, and you'll have to be either very good or very lucky to make it. The game has over a dozen endings, and it's great to see the care and humour of the game's art-style crosses over to the story too.

Speaking of the game's look, it might just be the most striking feature of the whole package. Edmund McMillen continues right where he left off after Meat Boy, with a chunky-outlined, cute/gore mashup style hovering somewhere between The Powerpuff Girls and Ren and Stimpy, with a whole lot of darkness and toilet humour thrown in for good measure. The game's dungeons are flooded with faeces, flies, and fearsome fiends, with the bosses in particular being of startlingly gruesome design; from incontinent blobs of flesh to giant burrowing worms. In spite of the game boasting a world rich with bodily-fluids, monstrous creations, and body horror, the times are plentiful where you simply can't help but chuckle at the sight before your eyes. Well, you'll either be chuckling or wretching since the gross-out factor of the game cannot be understated; a simplistic cartoony-style isn't enough to shield your senses when you utilise "Mom's Pad" as a weapon. This is a game where you play a child, thrust into a basement stark naked, and forced to use your own salty tears to break apart piles of excrement, in the hopes of finding coins to pay for a rock to stick into your head and make you more powerful. Frankly, I must pay testament to the art and humour that goes some way to bringing levity to such ludicrously dark proceedings. Nevertheless, the style of the game will naturally prove divisive, but those who like it, will really like it.



It's just apple juice, honestly

So how does this thing play? Well, it's actually pretty simple. You find yourself in a randomly-generated dungeon floor and move from room to room, defeating enemies as you go, while collecting keys, coins, bombs, and all manner of special items. Your objective? Survive, defeat the boss, and make it to the next stage, with your ultimate aim being to defeat your mother in glorious combat. Said combat takes the form of a basic shoot 'em up, with Isaac able to shoot up, down, left, and right, with circle-strafing his strongest ally. Three rooms are more or less guaranteed on each floor: a boss room, a shop, and a treasure room. But there are all sorts of other secret rooms to find, from the "Sacrifice Room" which offers you the chance to spill your own blood in exchange for prizes, to the "Library" which, as you might expect, contains all manner of books for you to make use of. You'll need them. You'll need everything you can get, and boy is there a lot to get in this game. A regular feature of the roguelike genre is a sense of discovery, and Binding incorporates this to maximum effect. There are more items in this game than you can count; an incredibly impressive feat when one considers that this title was made by only two people. Every item has a distinct use, making each feel different than the last, and often is the time you won't really know what each thing does until you use it.


This all works to Binding's benefit in the end; since the frustration of death--which occurs pretty often--is cushioned by the excitement of restarting just to see what you'll find. The fact that most items completely change the look of Isaac, along with your own playstyle, only adds to this. You might find a bent spoon that gives Isaac a flaming third eye in the centre of his forehead, and the ability to shoot purple homing shots, or a little floating baby that acts like a Gradius option or familiar, shooting out its own tears in support.The things you find might even make you chuckle, with items referencing the likes of Super Meat Boy, Magic: The Gathering, and Arrested Development. The phrase "No two playthroughs will ever be the same!" is thrown around an awful lot these days, conjuring images of variety that often disappoint, but Binding absolutely does it justice. With so many things to find, so many different rooms, enemies, and bosses, and so many variations of Isaac--or indeed any of the other six playable characters--to discover, you'll have a different experience every time.



Isaac's time in the basement can change him in all sorts of ways

Thus, we come to one of the unfortunate side effects of such a system; since some items and combinations are so much more useful than others, the luck of the draw winds up having as much influence on your progress as your own personal skill level. It took me an awful lot of tries to complete the game, and when I finally did it was only on a run where I'd been fortunate enough to find the most powerful standard weapon, a familiar, the ability to see the entire map, an excellent secondary weapon, and the ability to fly. My next run saw me grab nothing but a couple of health boosts and bonus bombs. Now, I make no claims at being an expert at this sort of game and I can imagine plenty of people with good skill levels can complete it even with the very worst items, but I can only report from personal experience. Yet, in spite of the mild frustration one might feel at spending their last key on a treasure room and being rewarded with naught but a useless random teleport ability, you have to accept it's all part and parcel of the experience and I wouldn't have the game without it.

Unfortunately, the game suffers from a couple of issues that aren't quite so defensible. A lack of proper controller support is hardly crippling, but remains a hassle that might have been avoided rather simply. Yet the real problem is slowdown; the game was made rather hurriedly in Flash, and unfortunately struggles almost any time there's a lot happening on screen. Upon researching this issue, I've discovered that it is a rather common fault, and occurs even on top-of-the-line machines. I must regrettably recount that it may in fact be considered gamebreaking by some; with the game regularly stuttering to a veritable crawl even on low settings. This appears to be an issue that won't affect everyone, and I hope that others will be far luckier than myself, but it's very much worth bearing in mind before making a purchase.


It's testament to the game that in spite of such an issue, I haven't been able to stop playing it and can do nothing but recommend it. The Binding of Isaac is a wonderful example of where the industry is nowadays, if a team of two can turn out such a deep, engaging, addictive, witty, and most importantly enjoyable product within such a short amount of time, then the mind boggles at the future of video games. The game upholds the standards of its genre, capturing the senses of discovery and difficulty that make a roguelike fun to play, whilst overcoming the seeming inaccessibility of this style of game. With the most hideous of design, the darkest of humour, and the most unforgiving of difficulty, one would expect this game's appeal to be about as limited as possible; yet, through the developers' mastery of their craft, with a careful application of humour, self-awareness, and modern ideas, Binding becomes more than the sum of its parts. It is a complicated game, shrouded with a visage of complexity, and I would implore anyone on the fence to take a peek behind the curtain. There's something pretty savage back there, but you might just love it.

Friday, 28 December 2012

News: Humble Bundle 7 Gets 3 New Games

That's right, even more reasons to buy the thing you already had SO many reasons to buy!

You too can receive an email just like this one by signing up at www.humblebundle.com
Despite already boasting the likes of Legend of Grimrock and Closure, the folks over at Humble Bundle clearly felt that their latest-offering could do with an extra helping of brilliance (it is Christmas, after all). Thus, for the next five days, you can get your hands on not only these great games, but three extra titles too. These bonus games, as mentioned in the earlier article, are locked behind the average price barrier (which just happens to be $6.52 at the time of writing), but anyone who already bought the bundle gets them absolutely free regardless of the price you paid. 

So what are you getting? Let's begin with Offspring Fling - this one-man creation perfectly emulates the look and feel of the great puzzle platformers of yesteryear. Featuring over 100 levels, an art style reminiscent of the SNES era, and some of the cutest pixelated critters you ever did see, it's already worth more than the asking-price. Next up there's Cave Story+, the critically-acclaimed 'Metroidvania' homage. A true platforming-adventure echoing the style of 8-bit classics, while injecting just the right amount of modernity, with a soundtrack that is, quite frankly, aural gold. Finally, and perhaps most interestingly, we have The Basement Collection; an assortment of Flash games created by none other than Edmund McMillen (yes, he's certainly getting a lot of coverage in this particular bundle). The collection features Meat Boy, Aether, Coil, Spewer, Triachnid, Grey-Matter and Time Fcuk, along with a whole mess of unlockable content. If you haven't heard of some of those titles then don't worry, I haven't either, but since they're from the mind of the man who gave us Super Meat Boy and The Binding of Isaac I'm eager to check them out.

So Humble Bundle 7 gets even better and frankly I can't think of a single person I couldn't recommend it too. More great games have been added to an already fantastic collection, and you've only got a few days left so please do get at it. It'll certainly be a little while before another package like this comes along so I'd encourage everyone to take advantage while you can. Expect more reviews of the Bundle games in the coming days. 

Saturday, 22 December 2012

News: Humble Bundle 7

Great games, great cause, Grimrock, what else do you need?


Head over to www.humblebundle.com to buy now!

Well, it's that time of the year and what better way to treat yourself or a loved than with a bundle of great games, soundtracks, a documentary, and a donation to a good cause all wrapped up in one. We're now onto the seventh numbered Humble Bundle, and it's one of the best so far; a veritable stocking full of goodies to keep any gamer more than occupied over the holiday season.

For anyone unaware, a Humble Bundle is a collection of games--usually indie games but sometimes otherwise--music albums, or eBooks. Mostly games though. It's the games we care about here. This collection is then offered on a pay-what-you-want basis for a limited time, with certain games or extras being locked behind an average price barrier, and more content usually added over time. Not only that, but all of the money you choose to donate can then be distributed, again by you, however you like amongst the developers, the Humble Bundle operators themselves, and various charities. Pretty awesome, right? I know!

So, back we go to this particular bundle and let's take a look what's inside. For now--since the bundles usually grow over time--we have six games, five of which include their respective soundtrack, and the award-winning documentary Indie Game: The Movie, along with its soundtrack. Two of the games are locked behind the average price barrier which is around $6 at the time of writing. You have until the end of December to buy, and any donations over $1 grant you Steam keys for all your games. 


This is Grimrock. It's worth more than twice the average price of the Bundle. Purchase justified.

Speaking of the games, let's take a closer look at those on offer. We've got what I would, so far, deem one of the highlights of the package in the form of The Binding of Isaac plus its Wrath of the Lamb DLC; a surprisingly deep, top-down, roguelike game from Edmund McMillen (co-creator of Super Meat Boy) and friends. The game has a fantastic art-style, a sick sense of humour, and countless loot-filled, randomly-generated dungeons to plunder. The fact that the DLC is included here is more than a welcome bonus since it includes a shocking amount of new content that expands your Binding of Isaac experience in the best possible way; more goodies to find and more bosses to fight. Up next there's Snapshot, yet another of those 2D platform-puzzlers that garners cries of "Ooh that's clever!" from anyone who tries it. I've not played much so far, but it's cute, clever and convivial, with a nicely-managed difficulty curve and some smart mechanics. Closure, winner of the 2012 Indie Game Challenge, is in fact yet another of those puzzle-platformers. Yet with an eerie, monochromatic art-style, almost 100 challenging puzzles to solve, and some very unique light manipulation techniques, this one looks a little bit special. The last of the games that isn't locked behind the average price is Shank 2, Klei Entertainment's sequel to their smash-hit, side-scrolling stab-em-up. New weapons, fresh multiplayer, and plenty of brutal shanking ensure that if you enjoyed the first game, you'll find lots to love here.

The two 'bonus' games are Legend of Grimrock and Dungeon Defenders with its DLC. The former; an old-school, grid-based dungeon crawler with beautiful graphics and some inventive puzzling. The latter; a multiplayer-focused, tower defense action RPG, and yes I agree these long-named sub-genres are getting rather silly nowadays. Suffice it to say that all six of these games seem more than worth your time, every one of them has received some degree of critical acclaim and I think they're all worth a try. The only thing left to discuss is Indie Game: The Movie; it's an award-winning documentary, highly relevant to the Humble Bundle, charting the efforts and toils of several independent video game developers including the likes of Phil Fish (Fez) and Edmund McMillen. Frankly, I'm no movie reviewer but it's an incredibly well-assembled piece of film that should be of great interest to anyone with a passion for the game industry, offering an extensive look behind the scenes of indie development and shedding some humanising, and at times harrowing light on the creators themselves.

So there you have it, Humble Bundle 7 is available now for a very limited time, and I'd encourage every gamer to treat themselves or a friend to a few extra Christmas presents. I'll be playing each of the games and reviewing most over the coming days, but frankly I can already recommend a purchase. Supposing you were to pay the average price, the games you're getting are exceedingly good value for money, with the movie and soundtracks being welcome and valuable additions themselves. Not to mention that if you buy early, you'll receive any additional games absolutely free of charge, and I'm sure the bundle guys are feeling pretty generous this time of year.