Nawww |
You don't even have to load this one up to see where its influences lie. Everything about the game screams 16-bit homage, from the trailer sporting an amusing 'Super Pretendo' logo, to the game's cutesy graphics style, two-button control scheme, and simplistic premise. This is the sort of game you really could cut and paste to an old SNES or GBC cart and convincingly pass off as the real deal. Frankly, there were times when I wished it were an old SNES game, if only for the benefit of being able to use a controller. The game's default control scheme--using the arrow keys for movement and Z/X for actions--is frankly diabolical, but even reworking things to WASD provides little improvement. The game's platforming isn't too demanding, too often, but when it is you really begin to notice the awkwardness of the keyboard. Hardware isn't the only culprit here though, the mama bird has something of a floaty jump and difficult sense of momentum, she's one of those rebellious, little characters who just doesn't quite feel ready to respond to your inputs. The game is hardly Super Meat Boy, but at times seems to demand a more accurate control scheme than it bears.
Nintendo could probably sue but who even cares? |
The levels themselves are more or less what you would expect. The game, just like plenty of other titles in the genre, has a core mechanic and squeezes a whole lot of mileage out of it. All each stage asks is that you collect your babies and bring them, and yourself, to the exit unharmed. From the humble beginnings of hurling one chick over a gap, right up to levels where you're juggling half a dozen of the sprogs, setting them down on buttons and catching them in mid-air, all while evading killer wildlife. In spite of the huge number of levels and the carefully-paced difficulty curve, I never actually found myself stuck for more than a minute or two. Perhaps the capacity for complications is somewhat limited by the simplicity of the game's mechanic. After all, being able to pick up, throw, and put-down objects is hardly a novelty in video gaming. There really are only so many things one can do with this idea, but you can't fault Pulver's level design; an awful lot of content is eked out of a basic concept. Unfortunately, for the most part, said content doesn't particularly do much to either tease or tingle your brain, and it's all a bit too ordinary. There's a level editor available to download, so maybe the community at large might be able to come up with something special, and at least fans of the game have a way to extend their playtime.
Look at all the retro |
Having recently played Pulver's latest game Snapshot, I'm compelled to draw similarities. In both, we have around one hundred levels of puzzling action, with a carefully-plotted difficulty curve, and enough fresh ideas to keep the game from at least getting stale. In both we rely on some cute designs and smart stages to push us along, with neither game presenting much in the way of story. Both are well-made, both are fine little ways to kill a few hours, both are, ultimately, nothing too special. I can just picture the remarkably cute, little chicks of Offspring Fling! looking at me with teary-filled eyes right now as I denounce their game, but--I'm sorry little munchkins--it's the truth. Perhaps, in an effort to emulate the styles of old, Pulver went too far with this one and created a game that certainly would've flown out of the nest in 1992, but can't quite stand-up in 2012. Don't get me wrong, the game has a brilliant look, a super soundtrack, and is a perfectly pleasant way to spend an hour or two, just don't expect that hour or two to be all that memorable.
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