Friday, 28 December 2012

News: Humble Bundle 7 Gets 3 New Games

That's right, even more reasons to buy the thing you already had SO many reasons to buy!

You too can receive an email just like this one by signing up at www.humblebundle.com
Despite already boasting the likes of Legend of Grimrock and Closure, the folks over at Humble Bundle clearly felt that their latest-offering could do with an extra helping of brilliance (it is Christmas, after all). Thus, for the next five days, you can get your hands on not only these great games, but three extra titles too. These bonus games, as mentioned in the earlier article, are locked behind the average price barrier (which just happens to be $6.52 at the time of writing), but anyone who already bought the bundle gets them absolutely free regardless of the price you paid. 

So what are you getting? Let's begin with Offspring Fling - this one-man creation perfectly emulates the look and feel of the great puzzle platformers of yesteryear. Featuring over 100 levels, an art style reminiscent of the SNES era, and some of the cutest pixelated critters you ever did see, it's already worth more than the asking-price. Next up there's Cave Story+, the critically-acclaimed 'Metroidvania' homage. A true platforming-adventure echoing the style of 8-bit classics, while injecting just the right amount of modernity, with a soundtrack that is, quite frankly, aural gold. Finally, and perhaps most interestingly, we have The Basement Collection; an assortment of Flash games created by none other than Edmund McMillen (yes, he's certainly getting a lot of coverage in this particular bundle). The collection features Meat Boy, Aether, Coil, Spewer, Triachnid, Grey-Matter and Time Fcuk, along with a whole mess of unlockable content. If you haven't heard of some of those titles then don't worry, I haven't either, but since they're from the mind of the man who gave us Super Meat Boy and The Binding of Isaac I'm eager to check them out.

So Humble Bundle 7 gets even better and frankly I can't think of a single person I couldn't recommend it too. More great games have been added to an already fantastic collection, and you've only got a few days left so please do get at it. It'll certainly be a little while before another package like this comes along so I'd encourage everyone to take advantage while you can. Expect more reviews of the Bundle games in the coming days. 

Tuesday, 25 December 2012

Review: Snapshot

World Press winner or Facebook profile pic?



Imagine how useful this would be in real life
If I were to list the modern trends I find most frustrating then obsessive photography would have to be near the top. These days, everyone and their mum seems to find it necessary to assemble a digital catalogue of their daily goings-on, with budding photographers the world over force-feeding us countless, frozen captures of their lives on a constant basis. Perhaps in an effort to satirise our snap-happy society, Snapshot--the latest in the long line of puzzling-platform-puzzle-platformers--is entirely-focused around a magical camera, with the ability to store real-world objects inside photographs, and re-distribute them about the world as you please.

This wondrous ability is one that, as you might imagine, can be used in all sorts of inventive ways and Snapshot makes great use of its core mechanic, quickly building up from straightforward crate-stacking to reflex-based mid-air photography, throwing a wide range of hazards and tricks in your face as the game progresses, and even incorporating the laws of momentum to create some truly devilish late stages. The difficulty curve is an important factor of any puzzler, and I'm pleased to report that developer Retro Affect succeed with aplomb in this respect, the game ratchets up the challenge at a fine pace, and no two puzzles out of the near one hundred on offer are ever quite the same.

Along with an impressive number of levels, the game features acres of replayability for those who care to indulge. Each level has stars to collect, a hidden item to photograph, and a par time to beat. I wish I could tell you what all of this unlocks, if anything, but the secret items are, at times, concealed amongst the narrowest of pixels, while the par times are very tough to better, often demanding absolute precision from the game's less-than-absolutely precise controls. In any case, I personally haven't felt a strong enough inclination to seek everything out, but this stuff is there and suffice it to say, it's a completionist's dream (or nightmare, depending how you see it). Whether or not you'll summon the desire to seek these secrets out and grind out lightning-fast times is perhaps besides the point; the designers must be commended for including so much relevant content.


Look at all those lovely medals to nab and secrets to collect
Unfortunately, it isn't just the puzzles and par times that'll dish out a dose of frustration. The controls can hardly be labelled poor but in this sort of game, where pinpoint accuracy is often required to complete the more intricate stages, and the slightest misplaced jump or photograph will lead to certain death, it's a real shame that the controls so often fail to live up to the game around them. The system itself couldn't be more intuitive; guide your little robot Pic about with the keyboard while flying the camera around the world and snapping pictures with the mouse. It's a fine example of smart design, and testament to the talent at Retro Affect, but it simply isn't refined to a high enough standard here. The annoyance I felt each time the mouse decided to seemingly triple its sensitivity as I sought to carefully rotate a photograph to the correct angle, or the anxiety I'd experience just before the last jump of a level in case I hadn't quite judged it right and fell to my doom wouldn't have been so bad if it didn't occur so often

As you can imagine, there's a fine sense of injustice and frustration after you've spent time solving a level's puzzle, particularly some of the more difficult stages that require some very tight timing, and then find yourself in a fail state and forced to restart the whole darn thing after one little mistake that you don't really feel was your fault. It's an unfortunate issue that one feels could've been solved quite easily with an undo button or checkpoint system. Luckily, each level is a relatively concise, bite-size chunk; it never really takes too long to redo one's progress, especially after you've sussed the puzzle, and there's usually a wide choice of available stages to jump into, so if anything gets too frustrating you can always come back to it later. This stuff helps to hide the game's issues, but not erase them, and it simply has to be said that your temper will endure some gratuitous trying times throughout your Snapshot experience.

Visually, the game can be taken in one of two ways. On the positive side, I could mention the way it reminded me of classic Kirby, with a simplistic, yet colourful and tidy composition. The environments are hardly original, but pleasant to traverse and there's enough variation in design to keep things from getting too stale. It's a somewhat refreshing change of palette in a genre dominated by obscure styles, like the harsh monochromatism of Limbo or Closure. On the other hand I can say that at least games like those, and even more colourful fare like Braid or Fez, have looks that ooze personality, granting them the distinction of a memorable identity. Snapshot unfortunately falls victim to a look more reminiscent of an online flash game than the hefty competition it's up against, with the game's charming tunes similarly cute and polished, but quickly forgettable.  

Some of the trickier levels include snapping objects in mid-flight and re-directing them
Shall we discuss the story? ... Did you enjoy that discussion? Simply put, there's only the faintest scrap of plot meat on this game's bones, and you can more or less see why; just as with the sound and music, the designers frankly didn't seem to be focusing their efforts on giving this game much more than its puzzles. Okay, that's a little harsh; there are a few cut-scenes that go some way to tying everything together, but let's not kid ourselves, the focus here is almost entirely on gameplay, and seeing as how this thing is a video game after all, we have to be grateful for that much. I'd be the first person to tell you that even these days, not every title needs a rich, expansive universe with engaging characters and award-winning writing, particularly games like this. It's simply a shame that the developers appear to have made little to no meaningful effort in compensating for the game's absence of plot, the result being a wholly, for lack of a better word, ordinary experience; deficient in any particular charisma or personality.

Perhaps if the gameplay were just a smidgen tighter, if the look were a tad more striking, if the game just had a bit more of something about it, then a recommendation would be far easier to make. That's not to say I can't advise you check this one out; it's perfectly enjoyable and if you like these sort of games then there's literally hours of brain-teasing fun to be had, the presentation is simple but not at all bad, and in spite of a few troubles, the gameplay itself is more than adequate. On the whole, Snapshot is quite honestly a fine video game, but not a special one. An abundance of content helps to recompense for the game's dearth of character, and if you desire nothing more than a light-puzzler with fairly tight controls, smart mechanics, and a whole lot of stuff to do then it's hard not to recommend Snapshot. Simultaneously, it's not hard to recommend a whole host of games that more or less do what it does, but better.

Saturday, 22 December 2012

News: Humble Bundle 7

Great games, great cause, Grimrock, what else do you need?


Head over to www.humblebundle.com to buy now!

Well, it's that time of the year and what better way to treat yourself or a loved than with a bundle of great games, soundtracks, a documentary, and a donation to a good cause all wrapped up in one. We're now onto the seventh numbered Humble Bundle, and it's one of the best so far; a veritable stocking full of goodies to keep any gamer more than occupied over the holiday season.

For anyone unaware, a Humble Bundle is a collection of games--usually indie games but sometimes otherwise--music albums, or eBooks. Mostly games though. It's the games we care about here. This collection is then offered on a pay-what-you-want basis for a limited time, with certain games or extras being locked behind an average price barrier, and more content usually added over time. Not only that, but all of the money you choose to donate can then be distributed, again by you, however you like amongst the developers, the Humble Bundle operators themselves, and various charities. Pretty awesome, right? I know!

So, back we go to this particular bundle and let's take a look what's inside. For now--since the bundles usually grow over time--we have six games, five of which include their respective soundtrack, and the award-winning documentary Indie Game: The Movie, along with its soundtrack. Two of the games are locked behind the average price barrier which is around $6 at the time of writing. You have until the end of December to buy, and any donations over $1 grant you Steam keys for all your games. 


This is Grimrock. It's worth more than twice the average price of the Bundle. Purchase justified.

Speaking of the games, let's take a closer look at those on offer. We've got what I would, so far, deem one of the highlights of the package in the form of The Binding of Isaac plus its Wrath of the Lamb DLC; a surprisingly deep, top-down, roguelike game from Edmund McMillen (co-creator of Super Meat Boy) and friends. The game has a fantastic art-style, a sick sense of humour, and countless loot-filled, randomly-generated dungeons to plunder. The fact that the DLC is included here is more than a welcome bonus since it includes a shocking amount of new content that expands your Binding of Isaac experience in the best possible way; more goodies to find and more bosses to fight. Up next there's Snapshot, yet another of those 2D platform-puzzlers that garners cries of "Ooh that's clever!" from anyone who tries it. I've not played much so far, but it's cute, clever and convivial, with a nicely-managed difficulty curve and some smart mechanics. Closure, winner of the 2012 Indie Game Challenge, is in fact yet another of those puzzle-platformers. Yet with an eerie, monochromatic art-style, almost 100 challenging puzzles to solve, and some very unique light manipulation techniques, this one looks a little bit special. The last of the games that isn't locked behind the average price is Shank 2, Klei Entertainment's sequel to their smash-hit, side-scrolling stab-em-up. New weapons, fresh multiplayer, and plenty of brutal shanking ensure that if you enjoyed the first game, you'll find lots to love here.

The two 'bonus' games are Legend of Grimrock and Dungeon Defenders with its DLC. The former; an old-school, grid-based dungeon crawler with beautiful graphics and some inventive puzzling. The latter; a multiplayer-focused, tower defense action RPG, and yes I agree these long-named sub-genres are getting rather silly nowadays. Suffice it to say that all six of these games seem more than worth your time, every one of them has received some degree of critical acclaim and I think they're all worth a try. The only thing left to discuss is Indie Game: The Movie; it's an award-winning documentary, highly relevant to the Humble Bundle, charting the efforts and toils of several independent video game developers including the likes of Phil Fish (Fez) and Edmund McMillen. Frankly, I'm no movie reviewer but it's an incredibly well-assembled piece of film that should be of great interest to anyone with a passion for the game industry, offering an extensive look behind the scenes of indie development and shedding some humanising, and at times harrowing light on the creators themselves.

So there you have it, Humble Bundle 7 is available now for a very limited time, and I'd encourage every gamer to treat themselves or a friend to a few extra Christmas presents. I'll be playing each of the games and reviewing most over the coming days, but frankly I can already recommend a purchase. Supposing you were to pay the average price, the games you're getting are exceedingly good value for money, with the movie and soundtracks being welcome and valuable additions themselves. Not to mention that if you buy early, you'll receive any additional games absolutely free of charge, and I'm sure the bundle guys are feeling pretty generous this time of year.

Friday, 21 December 2012

Round 2: Fight!

Let's play some games!


Well, it's as simple as that really. After a far-too-lengthy yet eventful absence, I have returned. I'm ready to game, write, and... well that's about it actually; gaming and writing are the only two things that really matter to this blog. Before we get started though, I have to own up to what I've done. I've been away from the site for nearly half a year and we can't just pretend like nothing happened, so let's do this.

So, you know how this sort of thing goes; first I issue an apology, followed swiftly by a smorgasbord of excuses. Thus, I am genuinely sorry to have been away for so long, I feel that I have let myself down along with anyone who reads the blog. It was, and remains my aspiration and intention to eventually do this sort of thing professionally, and personally I'm very disappointed to have gone over five months without posting a darn thing here. The reasons are many, but primarily I've spent much of the second half of 2012 relocating to a new country, studying, and writing towards other projects. However, even reasons like those cannot excuse such an extensive absence, I simply wasn't managing my time effectively and plan to correct that forthwith. Frankly this little blog is very important to me and I've missed it in the time I've been away. I would happily apologise more thoroughly, but I feel that actions speak louder than words, or perhaps in this case words speak louder than... different words. Basically I plan on writing a lot to make up for lost time. Got it? Cool.

Fortunately for all concerned (that's you and me), I've still been gaming away during this period of truancy and have a lot to talk about. I'm making no promises but remain very optimistic and determined to post plenty of content over the coming weeks/months/units of time. Some of it will most-likely be incredibly outdated at this point; there's a Rayman Origins review I've had sitting in draft for almost a year, but as long as I'm happy with my work then quality content is quality content so I'll stick it up on the site. I'll try to keep the majority as relevant as possible though.

Thanks again for visiting and reading, and all that's left to say is watch this space!